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The rapid availability of the Internet in the 1990s led to an expansion of online games, with notable titles including Nexus: The Kingdom of the Winds (1996), Quakeworld (1996), Ultima Online (1997), Lineage (1998), Starcraft (1998), Counter-Strike (1999) and Ever Quest (1999).Video game consoles also began to receive online networking features, such as the Famicom Modem (1987), Sega Meganet (1990), Satellaview (1995), Sega Net (1996), Play Station 2 (2000) and Xbox (2001).As the Internet started to grow during the 1990s, software was developed that would allow players to tunnel the LAN protocols used by the games over the Internet.
However, Nintendo has come with a new network dubbed "Nintendo Network", and it now fully supports online gaming with the Wii U console.
Expansion of hero shooters, a subgenre of shooter games, happened in 2016 when several developers released or announced their hero shooter multiplayer online game (Battleborn, Overwatch, and Paladins).
Early real-time strategy games often allowed multiplayer play over a modem or local network.
Many online games create their own online communities, while other games, especially social games, integrate the players' existing real-life communities.
It has been argued that, since the players of an online game are strangers to each other and have limited communication, the individual player's experience in an online game is not essentially different from playing with artificial intelligence players.